GitHub Desktop Focus on what matters instead of fighting with Git. Whether you're new to Git or a seasoned user, GitHub Desktop simplifies your development workflow. Download for macOS Download for Windows (64bit) Download for macOS or Windows (msi) Download for Windows. By downloading, you agree to the Open Source Applications Terms. Teletype for Atom. Great things happen when developers work together—from teaching and sharing knowledge to building better software. Teletype for Atom makes collaborating on code just as easy as it is to code alone, right from your editor. Open Source Mac Apps. Contribute to jeffreyjackson/mac-apps development by creating an account on GitHub. Hello all im new to Github.com, and i think its really hard to learn all the commandos and use the terminal etc. So i just wanna know if there was a app for uploading protject to github:) git macos github. The app GitHub should have written. We recently moved all of our projects to GitHub, and although it’s mostly been a pleasurable experience, using a mobile browser to review notifications and respond was becoming a bit unbearable. The upcoming local notifications (via background app refresh) feature is an absolute game-changer.
What is a React Native for Windows app?
A RNW app is a Universal Windows Platform app (aka UWP or Windows 10 app).
The Universal Windows Platform allows you to access a set of common functionality on all Windows devices via the Windows Runtime (WinRT). WinRT APIs can be accessed from C++ (via C++/WinRT), or via .NET C#.
WinRT support in .NET
The current publicly supported version of .NET (.NET UWP) has built-in support for WinRT.
Win32 Desktop apps vs. RNW apps
Whether you are new to Windows development, or you are a Win32 desktop app veteran, the following FAQs should answer some common questions.
When you add Windows support to a react native app via the steps described in the Install the windows extension section, the react-native-windows CLI will create a UWP app for you.
Therefore, RNW apps are UWP apps and therefore have the following characteristics:
API surface
The set of APIs these app can access are a subset of all Windows APIs (i.e. those accessible via WinRT). See:
Isolation
The app runs inside of an app container - a type of sandbox. This provides apps with a secure way to install, access system resources like the filesystem, and lets the system manage their lifetime (e.g. suspending the app when it isn't on the foreground). This means that by default an RNW app cannot access arbitrary filesystem locations, start arbitrary processes, etc. UWP apps that need to access these kinds of capabilities may be able to do so via App capability declarations.
Packaging
React Native Windows apps are signed and packaged. Packaging is a mechanism through which an app and its dependencies acquire an identity, which is used to determine whether API calls that require system capabilities (e.g. filesystem access) should succeed or not.
Distribution
React Native Windows apps can be distributed, installed and updated in the following ways:
- via the Microsoft Store.
- via your private Store if you are a business or educational organization. See also Distribute LOB apps to enterprises.
- using App Installer.
It's worth noting that you cannot just 'copy an EXE' as the app package contains more than just the main executable, including an app manifest, assets, dependent framework libraries, etc.
In addition, the Store submission process has these requirements:
- UWP apps submitted to the store must pass Windows App Certification Kit (WACK) validation.
- UWP apps written in C# or other managed languages submitted to the store must be built using the .NET Native toolchain. This is the default when building C# apps in Release mode, but not in Debug, so apps built in Debug will be rejected by the Store.
Use of non-WinRT libraries
Any libraries you use should be built as WinRT components. In other words, you cannot easily link libraries built for Win32 desktop apps without additional work.
- C++/CX is a dialect of C++ that allows writing UWP apps, however this is not supported for writing a RNW app. The article How to use existing C++ code in a Universal Windows Platform app talks about how to consume non-WinRT libraries in a WinRT context using C++/CX, but most of the content should be applicable to using C++/WinRT which is the supported way to write RNW apps.
- See also the guide for moving from C++/CX to C++/WinRT.
- Libraries built for .NET desktop framework cannot be directly accessed by UWP. You can create a .NET Standard library that calls into the .NET framework one, and call from the UWP app into the .NET Standard middleware.
Local testing and inner loop
For internal development, you can deploy your app for test purposes by side-loading and deploying via loose-file registration. When building in Debug mode (which is the default),
npx react-native run-windows
performs loose-file registration of your app in order to install it locally. When running npx react-native run-windows
with the --release
switch, the CLI will install the real package onto your local machine. This requires the app to be signed and for the certificate it uses for signing to be trusted by the machine the app is going to be installed on. See Create a certificate for package signing and Intro to certificates.C# vs. C++ for Native Modules
Although React Native for Windows supports writing modules in both C# and C++, you should be aware that your choice of language could impact performance of apps that consume your module. C# apps submitted to the store go through a process of cross-compilation to native code (the tools that allow this are the .NET Native toolchain), which improves the performance and startup times of these apps versus their non-'native-ized' counterparts. For more information about performance in .NET Native apps, see Measuring startup improvement with .NET Native.
C# development brings engineering efficiencies to writing a module or an app. We strive to maintain parity in developer experiences between C# and C++. If your app or module already uses C#, you should feel empowered to continue to use C#. That said, modules that Microsoft contributes to will be written in C++ to ensure the highest level of performance and interoperability.
App crashes when trying to load the C# component or instantiate one of its types
Error 0x80131040 'The located assembly’s manifest definition does not match the assembly reference'
C++ apps consuming native modules written in C# need special care. There is a bug in the interop between C# and C++: https://github.com/microsoft/dotnet/issues/1196.
The symptoms are that building the app will work fine but the C++ app will crash at runtime when trying to load the C# module with the error
0x80131040 : The located assembly's manifest definition does not match the assembly reference.
A write-up of the problem can be found here.To work around this problem there are three options:
- Set your C# component's target Windows version to Windows 10 version 1703 (Build 15063) or lower.
- Reference the .NET Native NuGet packages in your C++ app:
- Right click on the app's .vcxproj file → Manage NuGet Packages.
- Search for
Microsoft.Net.Native.Compiler
, and install it. - Then add the following properties to the .vcxproj file:
- In your .vcxproj file, set this property in the first
<PropertyGroup>
:
Troubleshooting and debugging C++ native modules
So you added a new native module or a new method to a module but it isn't working, now what?!
If your method isn't being hit in the VS debugger, something is blocking the call due to a mismatch, likely between the expected and actual types that your method takes/returns.
Github App For Mac Windows 10
To debug into what is rejecting the call, set a breakpoint in
CxxNativeModule::invoke
(See ReactCommonreact-native-patchedReactCommoncxxreactCxxNativeModule.cpp
). This breakpoint is bound to be hit a lot (every time a call to a native method is made), so we want to make sure we only break when our method of interest is involved.Right-click on the breakpoint to add a Condition. Suppose the method you are interested in catching is called
getString
.The conditional breakpoint condition to enter should compare the name of the method to that string: strcmp(method.name._Mypair._Myval2._Bx._Ptr, 'getString')0
Compile error 'XamlMetaDataProvider': is not a member of 'winrt::MyModuleName'
This can happen if your module includes some XAML markup and you aren't referencing the XAML type information from your C++ app.To fix this, add the following to your C++ app's
pch.h
file:(usually
MyModuleName
and MyNamespaceName
will be the same, you can check it in the C# project's properties pane under Root Namespace).Additional resources
For more information and troubleshooting instructions, see the following articles:
Creating a new code repo from a local working copy
with the Github for Mac app
- From the repositories view in the app, drag the project folder to the bottom of the left sidebar.
- Hit 'Yes' when it asks if you want to create a local git repository
- Go to 'Changes' view (⌘2)
- Select the files that you want to commit their current state to the repository. You can view the changes of the file by clicking on the double up arrow on the file name bar.
- Type a commit summary, usually a description of what you've just added or changed.
- Click 'Commit'. This commits the current state of the code to your local repository. Do this every time to do something significant like fix a bug or develop a feature. Commit early and often. Each state of code is available to you at any time via the History view (⌘1).
with the command line
- Open Terminal.app
- 'cd' to directory
- Initiate a git repository
Github App For Macbook
- Add existing files
- Commit all files (-a) and add a message (-m)
Cloning (checking out) someone else's repository
with the Github for Mac app
- Visit the repo on Github.com and click the 'clone to Mac' button, or...
- Select the repo in the Repositories list within the app, under the cremalab account.
with the command line
- 'cd' to desired directory
- clone the repo with the clone url
Syncing repository branches with a remote repository
with the Github for Mac app
- Make sure you have committed the current state of your code
- Drill into your repo in the app and click Sync Branch in the upper right corner. This pulls down the latest code from the remote repository, merges your code with it, and pushes your changes to the remote repository.
If you only want to get the latest code from the remote repo, select Repository > Pull (⇧⌘P) from the menu bar. This merges the remote code with your local code but does not push up your changes.
If you only want to push up your current state to the remote reop, select Repository > Push (⌘P). This will only work if you already have the most up to date code from the repo.
with the command line
Github Exe
- Make sure you have committed your current state.
- Get the most up to date code from the remote repo
Github App For Mac
- Push your local code to the remote repo